Saturday, September 4

Game Design, Psychology, Flow, and Mastery - Blog - MIGS: Brenda�Brathwaite

Game Design, Psychology, Flow, and Mastery - Blog - MIGS: Brenda�Brathwaite: "Brenda devised some simple rules about making the ocean journey. It takes 10 turns to get to the other side, there are some certain number of food-units, each person needs X food units or they die, there was some dice mechanic somewhere in there to make it less deterministic and a bit harder to figure out.

Half-way through, the daughter said, 'Mom, we aren't going to make it.' Brenda said that maybe it would be possible to make if farther if we 'put some of them in the water' (so there's more food for the rest). Brenda reports that her daughter had a look of understanding on her face, the same look she should have had when talking about the Middle Passage earlier. Her daughter cried, and Brenda did not continue the game any further. Brenda cried too."

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