Player, Attack Thyself - Why Japanese gamers love avenging Pearl Harbor. By Clive Thompson: "This leads to a surprising facet of game psychology: Really hard-core gamers often look past the cultural 'content' of a game. They're mostly worried about a more prosaic concern, which is whether the game is fun. The geopolitics of a game melt away as players, like philosophers musing on their favorite platonic solid, ponder gameplay in the abstract.
We're accustomed to thinking that a piece of entertainment is nothing but its cultural content. A movie or TV show is just what you see on the screen. But a game is also about play, and play is invisible. That's why outsiders are often puzzled by the success of games that would appear to be nothing but screamingly offensive content. They can't see the play. Sure, you've got raw guts flying around�but for the player, part of the joy is in messing with physics (even if that happens to be bullets and shoulder-launched grenades) or with strategy (even if that's figuring out how to starve a village)."
Friday, February 27
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