Wednesday, March 26

Social Software panel at PC Forum 2003
Clay Shirky: Social software is everything from chat to group email to games. Three key things:

It's native to the Internet in ways that other technologies are not. Prior to the Web we had other tools for publication. IM was preceded by phones. Social communication -- how groups gather -- has no analog except the table.

It has an inverse relationship of value to scale. Websites are better with more users. But inviting 10,000,000 to dinner or putting 10,000,000 in your Rolodex sucks. The smaller the pool, the more valuable the relationships. The unit of social software is small groups.

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