Thursday, May 28
Dual Perspectives Article
Dual Perspectives Article: "Everyone complains about 'e-mail overload' — getting so much stupid corporate e-mail that you miss out on important messages. But Byron Reeves has figured out a way to solve the problem.
How? By turning corporate e-mail into a game.
Reeves, a communications professor at Stanford, had studied the spectacularly popular online game World of Warcraft, and he knew that people inside the game place enormous value on the game's artificial currency of gold pieces. They'll go on quests and spend hours doing boring tasks just to earn it. That gave him an idea: Why not create a system where users earn virtual currency by intelligently using e-mail?"
How? By turning corporate e-mail into a game.
Reeves, a communications professor at Stanford, had studied the spectacularly popular online game World of Warcraft, and he knew that people inside the game place enormous value on the game's artificial currency of gold pieces. They'll go on quests and spend hours doing boring tasks just to earn it. That gave him an idea: Why not create a system where users earn virtual currency by intelligently using e-mail?"
Games Without Frontiers: The Game of Politics Is Ready for Its Upgrade
Games Without Frontiers: The Game of Politics Is Ready for Its Upgrade: "But let me suggest another way to look at it. Maybe American democracy really is a game -- and maybe that's the best thing about it.
What, after all, is a game? A game is a set of rules that gives players a set of goals but also constrains their behavior in striving for those goals; it architects their behavior in an interesting and hopefully enjoyable way. A really well-designed game is 'balanced' and self-correcting. In a game of pool, for example, if you take an early lead by sinking a ton of balls, you quickly discover that -- whoops -- the game gets harder because your opponents' balls block all your shots. In MMOs like World of Warcraft, different classes of players do different things; as a result, no one class can run roughshod over all others."
What, after all, is a game? A game is a set of rules that gives players a set of goals but also constrains their behavior in striving for those goals; it architects their behavior in an interesting and hopefully enjoyable way. A really well-designed game is 'balanced' and self-correcting. In a game of pool, for example, if you take an early lead by sinking a ton of balls, you quickly discover that -- whoops -- the game gets harder because your opponents' balls block all your shots. In MMOs like World of Warcraft, different classes of players do different things; as a result, no one class can run roughshod over all others."
Wednesday, May 27
The New Socialism: Global Collectivist Society Is Coming Online
The New Socialism: Global Collectivist Society Is Coming Online:
"Instead of gathering on collective farms, we gather in collective worlds. Instead of state factories, we have desktop factories connected to virtual co-ops. Instead of sharing drill bits, picks, and shovels, we share apps, scripts, and APIs. Instead of faceless politburos, we have faceless meritocracies, where the only thing that matters is getting things done. Instead of national production, we have peer production. Instead of government rations and subsidies, we have a bounty of free goods."
"Instead of gathering on collective farms, we gather in collective worlds. Instead of state factories, we have desktop factories connected to virtual co-ops. Instead of sharing drill bits, picks, and shovels, we share apps, scripts, and APIs. Instead of faceless politburos, we have faceless meritocracies, where the only thing that matters is getting things done. Instead of national production, we have peer production. Instead of government rations and subsidies, we have a bounty of free goods."
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